Robin Åstedt/projects/evoscape/

Back | CC BY-NC-SA 3.0 applies when no license is included.

EvoScape [WORK IN PROGRESS]

Cross-platform Java 7

The goal of this project is to be able to procedurally generate planets with very high details and accurecy. The planets are devided in a geodesic grid to avoid blurring and artifacts. In the future it will probably be the basis of some kind of ecosystem simulation and/or game.

Screenshot

Version History

2015-06-23 (2)

* Applied bilinear filtering to alpha maps, resulting in much smoother texture transitions without having to generate alpha maps with insane resolutions. Effects of this are much nice graphics, much faster texture generation times and a fat bump to frame rate.

Screenshot

2015-06-23

* Implemented alpha map for different textures. Textures in use might change as I'm not overly pleased with them at the moment.
* Textures are taken from Spiral Graphics and Käy's blog
* All textures should be free. Please contact me if I am mistaken.

Screenshot

Screenshot

2015-06-22

* First experiments with lighting
* Separate semi-transparent water mesh added

Screenshot

Screenshot

2015-06-16 (3)

* Changed from using flycam to rotating the planet

2015-06-16 (2)

* Implemented Worley noise for spheres
* Mixed Worley noise with FBM noise for new heightmap algorithm
* Prettier placeholder color function implemented

Screenshot

2015-06-16

* Fixed texture blurring issue where some texture pixels did not properly align with their coresponding vertex
* Applied simple placeholder color function to heightmap
* Added support for properties in text file

Screenshot

2015-06-15

* Applied noise as a heightmap to vertices

Screenshot

2015-06-14 (2)

* Implemented Fractional Brownian Motion noise derived from OpenSimplex, applied new FBM noise on icosphere

Screenshot

2015-06-14

* Applied Paintable Textures
* Applied OpenSimplex noise on icosphere
* Bug: texture blurs in the center of the original triangles of the icosahedron

Screenshot

2015-06-13 (2)

* Applied handdrawn textures on icosphere

Screenshot

2015-06-13

* First experiments with tessellating an icosahedron

Screenshot

Back to the top

CopyRight © 2009 - 2024 Robin Åstedt
Stylish font: ON
;a